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Ascension: Immortal Heroes
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Description
Ascension: Immortal Heroes is both a supplement to Gary Games' full-sized expansion/stand-alone game Ascension: Storm of Souls as well as a stand-alone two-player game in its own right.
As the second set in the series, Ascension: Immortal Heroes completes the Storm of Souls story arc, with players trying to wield the power of past heroes with new Soul Gem cards – representing the trapped souls of heroes from the past – to stop the rebel godling Kythis from fueling his mad ascent to godhood.
As with other Ascension titles, Immortal Heroes is a deck-building game in which players acquire cards from a central pool to add to their decks for use later; at the same time, they also combat creatures and other things that show up in that shared space. Both cards acquired and creatures defeated earn a player points.
Integrates with:
Components
- 164 cards:
- 69 center deck cards
- 40 Soul Gem cards
- 2 personal starting decks, each containing 8 Apprentice and 2 Militia cards
- 35 "always available" cards: 1 Cultist, 2 Fanatics, 16 Mystics and 16 Heavy Infantry
- 30 deluxe honor tokens
- Full-color rule book
- Storage tray
Extra Info
- BGID: 122294
- Category: Card Game, Fantasy
- Time: 30 minutes
- Designer: Robert Dougherty, John Fiorillo, Justin Gary, Brian M. Kibler
- Year: 2012
- Artist: Eric Sabee
- Family: Ascension Deck Building Game, Solitaire Games
- Mechanics: Deck / Pool Building, Hand Management
- Ages: 8 and up
- Publisher: Marabunta, Stone Blade Entertainment